Wednesday, April 30, 2014

A Wintry Grasp

Hello once again, readers mine.  Who's ready to look at what a bit of plasticard and some craft store scenic snow paint can accomplish?

In terms of difficulty to use, Plasticard - which is to say, sheets of plastic sheet molded into a variety of shapes, is a small step up from using a sculpted base in terms of difficulty to use.  The only additional item that you need to be aware of when using it is that you will need to cut the material to fit on top of the base that you're using.  After that, you'll apply the miniature, fill in any gaps between the base and the card (optional, but I do recommend it, even if I didn't do that myself...), and paint as normal.  Straightforward and fairly easy to use, but you can end up with a fairly flat result if you're not careful.

There are a number of other materials that you can use for similar purposes - fiberglass screen door screen works very well for creating a mesh walk type of texture, for example.  Just look at what's available, and you should be able to find something worth using.

The next bit to talk on tonight (I know, I know, lots of talking tonight, but I'll get to the pictures here shortly) is applying snow to a base.  There are a number of good-to-great products that you can use to do this - you can use the classic Baking Soda/White Glue/White Paint mixture to give you a fairly smooth creamy snow look, or you can look for (or make your own) one of the craft store snow mixes that are basically white paint and sand mixed together (which gives you a very lumpy heavy sleet look to the base).  In either case, you will paint the material directly on the base, giving a nice coat over a solid chunk of the base.

But, now for what you've been waiting for - the Hound of Tindalos has been completed, and, as promised, I have put snow and ice on most of the base:


Unlike the other figures up to this point, however, this figure is not yet finished.  There is a pearlescent agent that I will apply to the snow, as well as a brush-on glaze that I will apply to the icey patches after I seal the miniature, which will really give the base a nice looking sparkle and glare, before I can say the figure is completely done.  But this is as far as it will get before then.

And now, as a special bonus, now for something completely different: my next WIP (and something to talk about in the next entry) is the Pirate Mousling by Reaper Miniatures - a figure that makes great use of Drybrushing in order to paint:


Finally, voting is now closed on the painting contest that I have been taking part in.  I won't know the results until tomorrow, but I'm hopeful that I will emerge victorious!  Or, at least in the top 3.  If I don't win, then I'll definitely redouble my efforts for the next contest, and emerge the victor then!
Until tomorrow, then - paint on!

Tuesday, April 29, 2014

Project Update 04/29/2014 - It's pretty sculpted

Hello once again, my readers.  Not much in today's update - just a WIP of what I'm currently working on, picture wise.  That said, this will be a good time to talk about another type of base entirely - the Sculpted base.



There are a wide variety of bases that you can get that have scenery sculpted directly onto them, and you can make your own using a variety of methods and materials.  Tonight, I'll be talking about the easiest of these to do - the pre-sculpted base.

You can find a variety of these almost everywhere. They are quite easy to use, in most cases - glue the miniature to the base, then prime and paint as usual.  In some cases, there's not enough area to glue the miniature in place normally, so you'll need to use Pinning to hold the figure in place and strengthen the bond of the glue.  In order to pin a miniature, you'll need a pin vise to drill a small hole in both the base and the section(s) of the model that will serve as the connection points, and a small metal rod to act as the pin, as well as a set of cutters hard enough to cut your pins to size.

The end result can be quite dramatic, as you have a very interesting base to look at without having to put in a lot of work.  The downside, however, is that they do add a decent chunk to the final price of the figure.

Now, on to what I've been working on today - and a sneak peak at the figure that I'll be using to talk about using Plasticard on the base - Reaper's Hound of Tindalos.   And, thinking on the color scheme, I think I'll throw in a bonus and talk about a quick and fairly easy technique for applying snow effects to a base.


Tune in tomorrow to see the final results on this one - and don't forget to head to yesterday's post and comment with the big figure that you all want to see me paint, if you have a preference.  Finally, tomorrow is the last day for voting at the Raytown GW store's painting contest, so if you are in the KC area and haven't stopped by to vote yet, get on it!

Monday, April 28, 2014

Because power floats

Hello again, readers.  It's time once more to take a look at what I've gotten done today.  Finished up another figure, have a couple of things to talk about with him - including something that I wasn't planning on talking about for a while.  And, for the first time on this blog, I have an informal poll for you all.

First off, let's talk about creating a sandy desert base.  The steps leading up to this are the same as for most of the other bases I do - glue sand to the base, prime, then paint the miniature.  The main difference here is what colors I use for the base itself - if I'm going for a fine sand beach, I would use a Reaper Bone triad for coloring the base, stone is their Stone Gray triad, and standard earth is their Soil triad.

But for Deserts, I like to use a trio of Citadel paints - Zamesi Desert:


 Followed by drybrushing on a layer of Ushabti Bone:


And finally drybrushing on an even lighter layer of Screaming Skull:


If you notice the bottom of the base on that last one, you'll see that I also like to apply a black ink around the bottom of the base.  This cleans up the edge of the base, and helps set the piece apart from whatever terrain that it may be standing on.

Another thing you'll notice on this figure over some others that I have done is that thin black (actually a very dark blue courtesy of Reaper's  Blue Liner).  This is a technique that I have found that helps separate out two separate but similar colors, and really helps differentiate different parts of the figure.  It can come out looking a touch cartoony if you're not careful, but it can really be a godsend in touching up areas you've missed and separating out two different parts of the figure.

Now for the informal poll in this section.  I've decided I'm going to tackle one of the larger figures that I have ready to paint, and I would like your input on which one I start on this weekend.  Do I go with:


Wild West Exodus: Judgement


Warhammer 40k Tau Riptide battlesuit


Wild West Exodus Fire Eagle


Reaper Miniatures Nethyrmaul

Post your choices in the comments below.  I'll make the final decision on Friday (I may have another piece completed for you all tomorrow).  Also, if any of you have a particular subject that you want me to talk about, let me know, and chances are I'll include the subject in one of my updates.  Until then, keep painting!

Sunday, April 27, 2014

Projects Update - 04/27/2014

Good evening once again, readers.  I haven't managed to finish anything other than Jack Rider's base today (pictures later, as promised), but I did do a little on a large number of things.
First off, I started getting washes on my Tau forces, along with some of the other miniatures that I've been working on (including that Fire Eagle teased earlier:


Here's some Tau.


And, yes, some more Tau


One of the Heavy Support vehicles from Wild West Exodus


And her's the fire eagle, all washed and waiting for painting!

I've also done a bit of a step by step for the Plains base that I discussed yesterday.


First, apply the white glue over the painted base.  Remember to leave any areas that you want peaking through unglued.


Step two, just dump the static grass mix onto the base.  You can see the mix that I've gone with - perhaps a bit heavy on the talus, but it does create a nice textured effect to the base that really makes the figure stand out.


And this is the final product.  Nice, easy, and very quick to do.

Now, something that I should probably have started out with, but will cover now.  Pictures of applying sand to a base - and what it can do for your figure.  As you can see below, this is very useful, particularly if the figure has parts that attack to the base without being part of the base itself, allowing them to blend together much more easily without hacking the figure apart (particularly if you are working with one of the Reaper pewter miniatures with the so-called integrated Broccoli  base):


Step one: apply the white glue to the base.  Make sure that you minimize the amount of glue that  gets on the figure itself, but don't worry about it too much as you can clean it up after dipping the base in the sand.


Here's what it looks like after applying the sand and cleaning off the edges and miniature.  Pay close attention to the bit under the lower right arm, and notice how the raise blends with the rest of the base now, rather than being as obviously a separate piece.

Now, finally, we have my current WIP.  Meet Karzoug, by Reaper Miniatures.  Great figure, and is really looking good so far (even though it's only about half way done).


And that does it for today.  Tune in tomorrow to see what I've managed to get done, and I'll talk about painting the base different colors for the basing - I think I'll give this one a desert color scheme.

Saturday, April 26, 2014

A Plains Base


Hello once again, readers mine.  Early post today as I have things going on through the afternoon and evening.  We're going to continue with our exploration of various basing techniques with my go-to solution for basing miniatures - which you can see in this old picture of Aviriel Tellerion.  You're going to need several things before we get started:

White glue, preferably slightly watered down
A wide brush to apply the glue to the base with
Fine sand - either from a craft store or bulk shop and run through a flour sifter (hey, don't knock it - it works great!)
Static grass (you can find a large container of it through Woodland Scenics for $10)
Various kinds of flocking, talus, and other materials to break up the green of the grass

First thing you'll do is mix together the Static Grass et all into a single container - or, more likely, two containers to hold everything.  This won't be used until the last step, but it's good to have ready to go ahead of time.

After that, you'll apply the sand to the base using the white glue.  I like to apply the sand before priming the miniature, as that lets me easily paint the miniature different colors, but you don't need to.  In either case, you'll want to apply the white glue, dip the base into the sand, then dust it off, returning the excess to the sand tub.  It may take several passes to get a proper base on the figure.

The final step, after painting up the miniature and/or base is to apply the static grass.  Just like with applying the sand, you'll lay down the sand - in this case, you may want to leave a few spots for the sand to show through.  Then, dump the static grass on, enough to completely cover the base, let the glue dry overnight, then dump and wipe off the excess into the Static Grass container, and boom!  You're all done.

So, here's a before picture of Jack Ryan that I've painted up today, and I'll post up a picture of him tomorrow with the static grass on the base so you can see the difference:


Friday, April 25, 2014

Feel the power!

Good evening, readers!  Not a lot new on my plate today.  I have assembled the next piece of the Skaven army (I'll post up the rest of what I have so far sometime this weekend, when I get it all set up and get pictures of it), which you can see here:


After talking with Sean from the Games Workshop store, I thought I'd take a bit to talk about basing miniatures and some of the things that I've done with them (along with how-tos on how to accomplish them), so through the next several days, I'll be digging through my Photobucket account (which you can certainly browse at your leisure here: Magius's Photobucket Library  - though do note that I haven't uploaded new pictures there for a while...  I really should rectify that...  Well, that's what this blog is for!  Also note, some figures presented are NSFW)

I'll start with one of the easier ones to do, but one that will definitely give you a very creepy vibe if you do it correctly - the Fog/Cloud base:


How this one works is after basing the model with the appropriate color (I like to use white for figures that are supposed to be in a deep fog, or normal basing if they are just walking around), you take a piece from a cotton ball, shred it out until its a good fit for the base, and glue the cotton wisps to the base.  This gives the figure the look of walking through a dense, low fog (great if you don't like painting feet, or really mess up the bottom part of the figure - or even just hate doing bases in the first place).  Really, that's about it, and it can give you some really impressive results.

Like this one, which I just painted up tonight.  Let's  give a warm welcome to one of the LE Sophie miniatures from Reaper Miniatures!  (It feels good to get a miniature finished in a single evening again):



Thank you everyone for reading, and I hope to have more to share with you all tomorrow (though I never know what I'm going to grab to paint).

Thursday, April 24, 2014

Geronimo!

Just a quick little update today - don't have anything I'm assembling, basing, or fiddling with (well, other than fixing a couple breaks that popped up on a Gun Drone, the Fire Eagle, and one other figure that I primed yesterday), but thanks to a shortened gaming night tonight, I did find time to finish off Geronimo for Wild West Exodus:



So there he is, in all his ursine glory.  Not quite sure what will hit my painting table next (the Fire Eagle will need to have its wing fixed and a wash applied before its ready, and I have a table full of figures that are primed and washed and just waiting for paint), but you can be assured that you'll be right there with me as I paint it up!

Wednesday, April 23, 2014

Project Updates - 04/23/2014

Hey there, readers.  While I didn't get as much done today as I would have liked, I have made more progress on the WWX Geronimo figure, and have the promised picture of the primed Tau figures - though there was some damage leading up to the picture...  Well, nothing that a little creative painting and/or superglue won't fix.  But you're all here for the pictures, right?

Let's start with the promised picture of the Tau:


And a nice closeup of that riptide sitting in the back, so you can see the little stream I emptied out and the gradient effect that this priming technique gives me:


And a little peak at what I want to work on once Geronimo is finished up (soon, so very soon!) - the Fire Eagle from Wild West Exodus:


 An, last but certainly not least, the latest pics of Geronimo.  He's coming along quite nicely, and is looking suitably intimidating!  I still need to finish up the bone sections, the nose, and the base, but then he's done and ready to terrorize the board like only a giant werebear can!



There probably won't be an update tomorrow, and there may not be one Friday, but I'll probably more than make up for it over the weekend.
Game on!

Tuesday, April 22, 2014

Projects Update - 04/22/2014

Hey, any and all of you who are following my creative escapades.  Here are a few pictures of what I accomplished today - I have started on painting the Geronimo miniature for Wild West Exodus (only the first main coat, though...  Very much a work in progress!):


 I also got the Tau army (plus a few more Wild West Exodus figures, as seen in the upper right) primed up (no pictures of the post priming status as it was rather dark by then - I'll try to get a pic up of that tomorrow):



Not much more to add to it than that.  Geronimo is going to be a combination of reddish brown, leather, and bone colors with a desert sand colored base, and I'm not really sure what I'll paint the Tau up as.  I was originally thinking of going with a desert base for them, then I started cutting a little stream into the bases of the larger figures, and thought it may be fun to try something that goes with that.  We'll see what happens!  But first, the next step is to apply a midnight blue wash to the lot of them - and that is going to take a while.  Well, no real rush on that end, anyways.

Monday, April 21, 2014

Kaelo's Journal - Days 1 - 11

Day 1

I have arrived at the northern port today, the first step in my mission to learn what is preventing Fater Mukawa from guiding the souls of this strange land to their rest. And what a land it is! The churches have more in common with fortresses than places of worship, and the common man sees the servants of these harsh religions as something to be feared rather than supported. They even see the Reanimated as an enemy, rather than allies or well cared for tools.

Even as short a time as I've been here, I already have a lead on what is causing this land's imbalance. Some of the stones from a nearby quarry resonate with the energies of the Gate. When I first sensed them, I could have sworn that they were holy relics rather than the stones that were revealed by the man carrying them.

I have joined with the group the man carrying the stones has assembled to investigate the quarry, and we will be leaving for the quarry tomorrow. It will be a tenday journey, if all goes well, but two of the churches here have already tried following us. I hope this does not foretell trouble further in our journey...

Day 2

The more I learn of these local churches, the more concerned I become. They own a significant amount of the local marble production, enough to raise concern from local workers that they will seize any chance to take more. A church should sever the needs of its community, not seek to control the goods that it creates!

The churches have tried to stop us from leaving the city, but my new companions have managed to drive them off – at least, the first batch to try to stand against us. Hopefully this will give us enough of a lead that they will not be able to catch up with us, but I suspect there will be enough hardships along our way.

Avery – our elven diplomat – has taken to teaching me the intricacies of handling animals. It is a fascinating subject, but sadly not one for which I am particularly well suited. I have still managed to learn enough to manage our wagon myself, and will strive to improve my most meager skills in the area.

Sunshine – our errant warrior – is a rather a study in contradictions. Her bright and friendly personality hides a strong fascination with fighting and destruction that I find frankly alarming. I am certainly glad we are not enemies, but I hope that she does not end up creating more enemies than we have already.

Then there's Dr. Skullcrusher, an orc... Well, something... To be honest, I have never seen any who acts quite the way he does. Loud and brash, he is constantly spouting off his rules, but he has refused pay for this journey, stating he is fighting for peace – a bit of a contradiction, but an admirable goal.

He has formed something of a strange friendship with Xerath, a reticent scorpian man. I have yet to get to know him well, but he and the good doctor are skilled fighters both, having proved that in driving off the second batch of men that tried following us.

I have yet to get a good read on Jin and Lorelie, our final two companions in this journey. I shall have to remedy that.

Day 7

I have sensed another of those strange stones from within an inn we were passing. We all agreed that this was something worth investigating – besides, this was the last stop before the silent lumber camp foretelling our final destination. Due to these facts, though it was still early in the day, we decided it was time to call it a night.

Unknown to us, at the time, a group of orcs were waiting to set off an ambush – against whom, I fear, we will never know. Dr. Skullcrusher detected the ambush, and, in an act of extreme brashness, almost immediately started a fight with them. Something that he came to rather regret, I fear.

Meanwhile, inside the tavern, Sunshine and I found the man who was 'carrying' the new stone. While the others fought off the orc ambush that Dr. Skullcrusher set off, Sunshine and I spoke with the man. He claimed that he had been through the gate – I can only assume that Father Mukawa has decided it was not his time. He thought I was going to send him back through the gate, and thus panicked – as if I was a rogue Uba who would send anyone to Father Mukawa's embrace!

His panic did let me see where the stone was hidden, however – a sliver of it had embedded itself in his eye. Unfortunately, his panic also set off another event – a resonance within the stone caused a temporary alignment with the Gate, an even that could have been potentially devastating if not for the fact that it was only myself and Sunshine that were near enough to feel its effects, though the man certainly felt the full force of the effect, collapsing.

Of course, Sunshine would not tolerate such an assault on her person. In an act of supreme impulsiveness, she pulled her knife on the man, cutting out the eye with the stone in it. Granted, it was likely that the man would lose the eye when I went in to extract the stone shard anyways, but I would have much preferred to have the man's consent first.

It all appears to have worked out for the best, however. After channeling Mother Rai's power to heal both the man and Dr. Skullcrusher – who had been knocked unconscious in the fight he started with the other party of orcs – we revived the man. His story was quite the strange one. His story began when the miners at the quarry found a crack in one of the quarry walls. After cutting their way through, they found themselves in what he referred to as the Temple of Doors – a large cavern dominated by a large arch made of red marble in the center of the room and surrounded by several empty doorways.

While exploring this cavern, several of the miners disappeared, and many who returned were less sound of mind than when they began. It reached a head when the quarry's lead explosives expert, Lee Ming, set to destroy the red marble arch, killing himself and several other miners as well as lodging the shard in our poor miner's eye. This is most certainly something that I will need to go to investigate.

We will have to delay our investigation in this regard, however, as Jin has gone and done something quite dangerous. After discovering a band of thieves attempting to steal some of the marble from the mine, he slipped one of the stones that he had been carrying with the thieves' marble, in theory so that I could track them more easily. I suppose I cannot hold him too much to blame, as he has no idea of the dangerous potential that these stones contain. Granted, I only have the faintest glimmering myself, but I do know enough about them to have no wish to see this material in the wrong hands.

As for the orcs, it turns out that they were planning the ambush to release the reanimated being held in the waystation so they could be corralled back to the quarry and clear out the remaining workers. There is a band of orcs two miles out under the leadership of one Wanterer Grift, an orc Guru and known as a collector of the unwanted.

The orc that Aver had captured earlier caused quite a fuss before we were able to release him. He managed to break off a tooth and spit it out with quite enough force to knock Dr. Skullcrusher off of our wagon, knocking him out in the process. I would have loved to have learned where this particular gift came from, but the orc was unfortunately far too aggressive, forcing Jin to take him out before he could bring harm to any other members of the party. May Father Mukawa guide him to the rest he deserves.

Day 9

Despite our earlier delay, we have managed to catch up with the thieves at an abandoned lumber camp. After Jin and Dr. Skullcrusher had scouted out the camp, we made our way forward, with Sunshine using a magical artifact to take out the sentry watching the only path in.

What followed after this was a fast and furious combat between our crew and the thieves, dropping the three outside the building in a matter of seconds, and securing the rest shortly afterwards. Unfortunately, I was rather slow in joining the battle, but my comrades did not appear to take any mind to that.

In our interrogation of our prisoners, we learned that Travers, the most recent head of the quarry, had begun stockpiling the peculiar red marble that I have been detecting the energies of the Gate from. It has become all the more imperative that we determine what's happening at the quarry - before an even greater tragedy than this business with the reanimated befalls this land!

Day 10

It appears that in the time it took for us to track down the marble thieves, a new attack had been launched against the waystation. We arrived to fin the inn and stables ablaze, and a large number of the reanimated wandering the area.

Dr. Skullcrusher brought me one of the survivors from the attack. Upon awakening, she told us that it was the orcs that were behind the destruction – likely the same ones that Dr. Skullcrusher had crossed some days before.

As my companions entered into the fray, a stranger burst from the nearby woods. He was a wild-looking man, accompanied by a wolf, and clad in little more than needed to maintain his modesty – indeed, if I weren't so far from home, I could have sworn that he was a follower of Brother Ilam, my homeland's god of nature. There is a bit of a disagreement between his followers and my fellow Uwas. Ilamites claim that we have no right to reanimate the remains of the departed, while we maintain that it is for Mother Rai to decide if a soul is returned to this world to live in that honored position of service. Most times, they settle for releasing the souls of the Reanimated that have become feral and dangerous – a great service as such creatures can post a great threat to others if not contained.

In any case, the Reanimated here were certainly of the feral variety. They set on the others as soon as we arrived – indeed, some of them seemed to feel that even I would make a fine meal for them, as if they would be able to process the living metal of my body!

We dispatched the feral Reanimated rather quickly, pausing only long enough to hide the marble shipment and for Sunshine to mutilate the bodies so that they would not follow us once they reanimated once more.

Day 11

Thanks to our new companion, Wesley, we have managed to overtake the orcs and their Reanimated entourage, arriving at the quarry well before they did.

When we arrived, we found the quarry a flurry of activity. Along with the fragments of the Gate stone, as I have taken to calling it, we found one of the church wagons arriving ahead of us, its owners in a heated argument with the miners. As well, there were several wagons ready for shipping, many of them heading deeper into the mine.

After a brief discussion, we left for the back of the quarry, where we found a caravan leaving. We learned, with some hardship, of a railroad line from our nature-loving comrade, and decided that the best course of action would be to sabotage the rails.

On the way, Dr. Skullcrusher, Jin, and Xerath separated from us to investigate a stockade that Dr. Skullcrusher had spotted. Inside, they found the orc miners that the attack party was coming to free – a resource that we could certainly use to create chaos while we continued to sabotage the shipping operation.

After disabling a section of the rail, preventing the shipment from leaving if all else failed, we split into two groups: Dr Skullcrusher, Sunshine, Avery, and I split off to take on the guards at the stockade, while Jin, Xerath, Lorelie, and Wesley went to destroy the engine.

As my group made our way toward the stockade, Xerath split from his group in order to gain access to the engine. In doing so, he learned there was some sort of creature held within the engine - something that he decided would need to be rescued.

Meanwhile, my group arrived at the stockade, and decided that I would provide a most opportune distraction – something that I did rather well, preaching to them of the benefits of accepting Father Mukawa before their time had come.

Perhaps a touch too dramatic – particularly as I channeled Father Mukawa's power to cause fear in one of the guards that was ready to dismiss my teachings out of hand, but it served its purpose. The guards were wholely focused on me, allowing Sunshine and Dr Skullcrusher to reach the inside of the stockade unseen – at least, by the guards themselves.

Unfortunately, their followup attacks against the guards were rather less than fruitful. However, the orcs inside the camp were ready for the battle, and quickly moved into position to take out the guards inside the stockade while Avery and I worked on the guards outside of it.

While this battle was occurring, the other team moved into action, with Wesley dispatching one guard nigh instantly, allowing Jin and Lorelie reaching the train shortly afterwards.

The combat on both fronts was fast and furious, with both of our teams taking damage, but emerging victorious with Wesley being our only casualty – knocked unconscious during the melee. Dr. Skullcrusher and Sunshine, with the help of the imprisoned orcs, made short work of the guards, while Avery and I worked to take out the guards on the wall, and the reinforcements that were pulled in from the train yard when the combat started.

The orcs' aid was instrumental in destroying the rail engine, and the remaining guards broke and fled at the overwhelming numbers that they faced. And it was during this time that I had an idea.

I had seen – and felt – the connection that the Gatestone had to Father Mukawa and the Gate, and there were a great many bodies that would likely reanimate soon if nothing was done for them. So I briefly took on the role of Uba, and channeled Father Mukawa's energy through the red Gatestone that Jin had been carrying, on the idea that it would open a brief portal directly to the Gate and allowing the souls of the departed to pass on to their rest.

The plan did, indeed, work – to a degree. While the energies were able to separate the souls of the departed from the corpses that they were tied to, they did not depart immediately. Instead, they formed up a ghostly procession of red-tinged ectoplasm, and moved back into the camp.

The rest of the group gathered quickly, and followed after the shades – though Dr. Skullcrusher broke off for a time in order to aid the orcs in their bid for freedom. As I had expected, the red shades lead us to the entrance to the Temple of Doors, still blocked off from the explosion that had sealed it off some weeks prior.

I immediately set to work on clearing the rubble away, even knowing that I would be too late to see the completion of my experiment and witness the spirits crossing over to their rest, but I wanted to see the Temple for myself, to ascertain if it was connected with the problems that this land was facing.

During this time, Dr. Skullcrusher negotiated the return of the min from the orcs, securing it in exchange for three lumber camps. I do not think our employer will be much pleased by that, but I suspect that is, perhaps, the best that we could have expected.

Opening Up Shop

Hey everyone.  Just set up a new blogging site where I'll yak about whatever projects I've just completed or am currently working on.  I'll start with a couple of recent items - first off, I've entered a painting contest with the following miniature:



Voting starts at 12 PM on Wednesday, April 23rd and lasts until Wednesday, April 30th in store.  Just go to the Games Workshop store at 4279 Sterling Ave, Kansas City, Missouri 64133 during that time and vote!  There are some other really good figures there, so pick the one that you like best (though, of course, that's going to be mine, right? ;p)

I've also put together a Tau army for Warhammer 40k, which I have recently finished applying sand to the bases on and will try to get primed sooner rather than later - though we'll see what the weather has to say about that, and have started assembling a Skaven army to go with the figure above (come on, wouldn't you?) - though that one's going to be a lot longer in the making, as I'll be using future entries in the GW Painting Contests to flesh it out.

Finally, I'm going to regularly update this site with the journals of Kaelo - an amnesiatic living construct who worships the married gods of Death and Birth - and Argos Magebane - a rather angry dwarf who was abandoned in his youth, and has recently re-entered the world to hunt down the wizard and apprentices who were responsible for the wild magic that had destroyed his home.

Keep posted, and I'll post up the first 11 days of Kaelo's journal!