Tuesday, April 29, 2014

Project Update 04/29/2014 - It's pretty sculpted

Hello once again, my readers.  Not much in today's update - just a WIP of what I'm currently working on, picture wise.  That said, this will be a good time to talk about another type of base entirely - the Sculpted base.



There are a wide variety of bases that you can get that have scenery sculpted directly onto them, and you can make your own using a variety of methods and materials.  Tonight, I'll be talking about the easiest of these to do - the pre-sculpted base.

You can find a variety of these almost everywhere. They are quite easy to use, in most cases - glue the miniature to the base, then prime and paint as usual.  In some cases, there's not enough area to glue the miniature in place normally, so you'll need to use Pinning to hold the figure in place and strengthen the bond of the glue.  In order to pin a miniature, you'll need a pin vise to drill a small hole in both the base and the section(s) of the model that will serve as the connection points, and a small metal rod to act as the pin, as well as a set of cutters hard enough to cut your pins to size.

The end result can be quite dramatic, as you have a very interesting base to look at without having to put in a lot of work.  The downside, however, is that they do add a decent chunk to the final price of the figure.

Now, on to what I've been working on today - and a sneak peak at the figure that I'll be using to talk about using Plasticard on the base - Reaper's Hound of Tindalos.   And, thinking on the color scheme, I think I'll throw in a bonus and talk about a quick and fairly easy technique for applying snow effects to a base.


Tune in tomorrow to see the final results on this one - and don't forget to head to yesterday's post and comment with the big figure that you all want to see me paint, if you have a preference.  Finally, tomorrow is the last day for voting at the Raytown GW store's painting contest, so if you are in the KC area and haven't stopped by to vote yet, get on it!

No comments:

Post a Comment