eeeeeeeeeeeeeeeeeeeeeeeee....
I'm flying home right now. Tune in tomorrow for something more productive.
My place to put up excerpts from my creative endeavors, including Miniatures, Roleplaying Character Journals, Short Stories, and Poems - in short, whatever I am up to when I post!
Showing posts with label Daz3d. Show all posts
Showing posts with label Daz3d. Show all posts
Thursday, August 14, 2014
Wednesday, August 13, 2014
An Exploration of the Third Dimension... Narf.
Poit, egad. OK, enough silliness to balance out the dry start to the title - sorry folks, they can't all be winners. It's time once more to... Wait, it's been a while, hasn't it folks? Well, as I said before, I'm not at my usual work station, and have only been tinkering and playing with the Daz3D modelling software. It's rather a nice piece of software to work with - if only I could figure out how to get everything loading up all at once and playing nicely with every other bit... Ah, well, I'm mostly going to use it to set up for 3d models to print and paint come early next year, so I'm not too bothered by the limitations - and there are some rather nice setups that I can get with it, a couple of which I'm going to share with you all today.
We'll start where I started, a little look at a lovely lass waiting in the park:
Not the greatest looking piece, I'll admit - and there's supposed to be a park backdrop there, but I'm having issues figuring out how that's supposed to work, but there you have it. It's a start - but there's more to see than this!
Next up, we have an attempt at a bit of a night scene. I was really trying to line up the shadow from the post there with the figure, but no luck there. Something else I have to learn.
Now this one is one that I'm happy with. Though a later render came out looking much better, this is the first of the ones that I think looks actually decent - and one that I'm definitely going to come back to play with. Lots of room to explore there, I think - and I actually figured out how to get a more dynamic camera angle. Though... That helmet really makes her look like Megaman, doesn't it?
And the last piece for today - a bit of unrepentant fanservice for the ladies out there. Basically, just the Michael 4 model with the muscle morphs pumped way up, but a decent pose and a decent angle, with plenty of light showing off his tone.
That's all I have today, folks. Flying day tomorrow, so I won't have much to show off - but Friday and Saturday should bring something in for you all - and we're coming up on a pretty significant milestone! Just 23 more posts until I hit 100!
We'll start where I started, a little look at a lovely lass waiting in the park:
Not the greatest looking piece, I'll admit - and there's supposed to be a park backdrop there, but I'm having issues figuring out how that's supposed to work, but there you have it. It's a start - but there's more to see than this!
Next up, we have an attempt at a bit of a night scene. I was really trying to line up the shadow from the post there with the figure, but no luck there. Something else I have to learn.
Now this one is one that I'm happy with. Though a later render came out looking much better, this is the first of the ones that I think looks actually decent - and one that I'm definitely going to come back to play with. Lots of room to explore there, I think - and I actually figured out how to get a more dynamic camera angle. Though... That helmet really makes her look like Megaman, doesn't it?
And the last piece for today - a bit of unrepentant fanservice for the ladies out there. Basically, just the Michael 4 model with the muscle morphs pumped way up, but a decent pose and a decent angle, with plenty of light showing off his tone.
That's all I have today, folks. Flying day tomorrow, so I won't have much to show off - but Friday and Saturday should bring something in for you all - and we're coming up on a pretty significant milestone! Just 23 more posts until I hit 100!
Wednesday, July 30, 2014
Alas, a lass
Greetings once more, readers! Another day, another figure painted up for your enjoyment. While I'm not as happy with this one as many of my previous ones, she still managed to look rather lovely:
There she is. A lovely lady, ready to take the field of battle.
And a better view of her cloak - with all the detail that that brings.
And, finally, the little something extra that I promised you all yesterday. Unfortunately, I can't claim full credit on this one - most of the work was already done on this scene as part of one of the free bundles that I'd gotten from Daz3d - particularly, the Dragon Slayer scene. A few tweaks here and there, though - adding a light source for the dragon getting ready to breath fire, repositioning the camera to bring more focus on the figure rather than the dragon, and applying a few morphs to the main character in the picture - including a gender swap, muscle up, and a face morph, and it turns it into my own work - well, more or less anyways.
For those of you interested in learning with me as I stumble about in this software, everything I'm using is free for download - Daz3d provides the posing and tweaking software, Singular Inversion provides the face modelling software that I'll be using, called FaceGen, complete with an export function to bring it into Daz3d, and the rest is what I can get in Daz3d. I will be dropping a bit of money into it soon - if I want to use it to make 3d models to use on a 3d printer, I'll certainly want the options! - but there's a fair bit you can do with it without dropping a dime (particularly in conjunction with FaceGen added in).
So join me and see how long it takes me to go from this:
To what I've posted above. Probably once a week, so stay tuned and see how things develop. It's coming on the end of the week, so don't expect to hear much from me until Friday - when we find out what the next competition piece will be. Until then, folks - paint on!
There she is. A lovely lady, ready to take the field of battle.
And a better view of her cloak - with all the detail that that brings.
And, finally, the little something extra that I promised you all yesterday. Unfortunately, I can't claim full credit on this one - most of the work was already done on this scene as part of one of the free bundles that I'd gotten from Daz3d - particularly, the Dragon Slayer scene. A few tweaks here and there, though - adding a light source for the dragon getting ready to breath fire, repositioning the camera to bring more focus on the figure rather than the dragon, and applying a few morphs to the main character in the picture - including a gender swap, muscle up, and a face morph, and it turns it into my own work - well, more or less anyways.
For those of you interested in learning with me as I stumble about in this software, everything I'm using is free for download - Daz3d provides the posing and tweaking software, Singular Inversion provides the face modelling software that I'll be using, called FaceGen, complete with an export function to bring it into Daz3d, and the rest is what I can get in Daz3d. I will be dropping a bit of money into it soon - if I want to use it to make 3d models to use on a 3d printer, I'll certainly want the options! - but there's a fair bit you can do with it without dropping a dime (particularly in conjunction with FaceGen added in).
So join me and see how long it takes me to go from this:
To what I've posted above. Probably once a week, so stay tuned and see how things develop. It's coming on the end of the week, so don't expect to hear much from me until Friday - when we find out what the next competition piece will be. Until then, folks - paint on!
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