Showing posts with label Assassin. Show all posts
Showing posts with label Assassin. Show all posts

Wednesday, July 30, 2014

Alas, a lass

Greetings once more, readers!  Another day, another figure painted up for your enjoyment.  While I'm not as happy with this one as many of my previous ones, she still managed to look rather lovely:


There she is.  A lovely lady, ready to take the field of battle.


And a better view of her cloak - with all the detail that that brings.


And, finally, the little something extra that I promised you all yesterday.  Unfortunately, I can't claim full credit on this one - most of the work was already done on this scene as part of one of the free bundles that I'd gotten from Daz3d - particularly, the Dragon Slayer scene.  A few tweaks here and there, though - adding a light source for the dragon getting ready to breath fire, repositioning the camera to bring more focus on the figure rather than the dragon, and applying a few morphs to the main character in the picture - including a gender swap, muscle up, and a face morph, and it turns it into my own work - well, more or less anyways.

For those of you interested in learning with me as I stumble about in this software, everything I'm using is free for download - Daz3d provides the posing and tweaking software, Singular Inversion provides the face modelling software that I'll be using, called FaceGen, complete with an export function to bring it into Daz3d, and the rest is what I can get in Daz3d.  I will be dropping a bit of money into it soon - if I want to use it to make 3d models to use on a 3d printer, I'll certainly want the options! - but there's a fair bit you can do with it without dropping a dime (particularly in conjunction with FaceGen added in).

So join me and see how long it takes me to go from this:



To what I've posted above.  Probably once a week, so stay tuned and see how things develop.  It's coming on the end of the week, so don't expect to hear much from me until Friday - when we find out what the next competition piece will be.  Until then, folks - paint on!

Sunday, June 1, 2014

A day lost, a day gained

Greetings once more, readers!  A hectic day yesterday meant that nothing really got done - but a more serene day today means that things are now continuing apace.  I have a bit to cover today - from the results of last month's painting competition to a new stand to help spice up the pictures, to a new figure completed (though not what you think).

We'll start with the news:  If you remember this guy:






From the start of the month, he managed to take the victory in the painting competition, against a trio of Space Marines!  Hoo-rah!  This month is a vehicle or mount of some description - and you can be sure that I'll be taking pics as the project rolls along.

But for tonight, I did make some more progress on the dragon:


And what's that he's standing on?  Why, the new stand I mentioned earlier!  It's a piece of Games Workshop terrain (and, as such, does have an overabundance of skulls...) which should let me get a good variety of shots with it - and handle much larger figures as well!


But that's not all I've gotten done today.  I have the piece ready to go for this month's painting competition - but no pictures today, as I forgot to snap one...  But I did get another figure finished, one of the Games Workshop Assassins, and a figure that will see quite a lot of use for Dijete, a charact in a Forgotten Realms game I am taking part in (not mine, however):


That's all from me for today, folks.  Don't expect much from tomorrow's post, but Tuesday and Wednesday should see a bit from me - I have another small piece that I'll be working on finishing up very quickly for a friend, and I'll also be starting on the Skaven Doomwheel.  It should be... glowy.

Until next time, then, readers - paint on!